The Actually Useful Programming Library v1.0 (Oct 2011)
English | 233 eBooks | PDF | 3.84 GB
3D Design - Programming:
|-3D Game Engine Architecture - Eberly - Morgan Kaufmann (2005).pdf
|-Beginning OpenGL Game Programming 2e - Benstead - Course tech (2009).pdf
|-Blender 2.5 Hotshot - Herre?o - Packt (2011).pdf
|-Introducing Maya 2011 - Derakhshani - Sybex (2010):
|.|-Introducing Maya 2011 - Derakhshani - Sybex (2010) - Resource Disk.iso.zip
|.|-Introducing Maya 2011 - Derakhshani - Sybex (2010).pdf
|-Introducing Mudbox - Kermanikian - Wiley (2010).pdf
|-Mastering Autodesk Maya 2011 - Keller - Wiley (2010):
|.|-Mastering Autodesk Maya 2011 - Keller - Wiley (2010) - Project Files.rar
|.|-Mastering Autodesk Maya 2011 - Keller - Wiley (2010).pdf
|-Multi-Threaded Game Engine Design - Harbour - Course Tech (2011).pdf
|-OGRE 3D 1.7 Beginner's Guide - Felix Kerger - Packt (2010).pdf
|-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011):
|.|-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011) - Source Code.zip
|.|-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011).pdf
|-Unity:
|.|-Beginning 3D Game Development with Unity - Blackman - Apress (2011):
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub
|.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi
|.|.|-Beginning 3D Game Development with Unity - Blackman - Apress (2011).pdf
|.|-Creating Games with Unity and Maya - Watkins - Focal Press (2011).pdf
|.|-Unity 3 Game Development Hotshot - Wittayabundit - Packt (2011).pdf
|.|-Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010) - Cropped.pdf
|.|-Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010).pdf
|.|-Unity Game Development Essentials - Goldstone - Packt (2009):
|.|.|-Unity Game Development Essentials - Goldstone - Packt (2009) - Assets and code.zip
|.|.|-Unity Game Development Essentials - Goldstone - Packt (2009).pdf
Agile|-- Best Practices:
|-Beautiful Code - (O'Reilly 2007).pdf
|-Beautiful Data - (O'Reilly 2009).pdf
|-Clean Code - A Handbook of Agile Software Craftsmanship - Martin - Prentice Hall (2009).pdf
|-Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf
|-Extream Programming Explained Embrace Change 1e - Beck - Creative Commons (2000).pdf
|-Extream Programming Explained Embrace Change 2e - Beck - Creative Commons (2005).chm
|-Head First Object Oriented Analysis and Design - O'Reilly (2007).pdf
|-Scrum in Action Agile Software Project Management and Development - Pham - Course Tech (2012).pdf
|-The Art of Agile Development - (2008).pdf
AI:
|-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004):
|.|-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004) - Examples.rar
|.|-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004).pdf
|-AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003).chm
|-AI Game Engine Programming - Schwab - Charles River Media (2004).pdf
|-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006):
|.|-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006) - Source Code.rar
|.|-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006).pdf
Assembly:
|-Guide to Assembly Language - Streib - Springer (2011).pdf
Audio:
|-DAFX - Digital Audio Effects - Zolzer - Wiley (2002) .pdf
|-The Theory and Technique of Electronic Music (Draft) - Puckette - World Scientific (2006).pdf
C - C++:
|-Beginning C++ Through Game Programming 3e - Dawson - Course Tech (2011).pdf
|-C++ for Everyone 2e - Horstmann - Wiley (2012).pdf
|-C++ for Programmers - Deitel - Deitel (2009):
|.|-C++ for Programmers - Deitel - Deitel (2009).chm
|.|-C++ for Programmers - Examples - Deitel - Deitel (2009).zip
|-C++ How to Program - Dietel - Prentice Hall (2011) .pdf
|-The C Programming Language 2nd - Kernighan, Ritchie - Prentice Hall (1988).pdf
C# - .Net - XNA - Visual Studio:
|-Agile Principles Patterns and Practices In C# - Martin - Prentice Hall (2007) - From HTML.pdf
|-C#|-Game Programming For Serious Game Creation - Schuller - Course Tech (2011).pdf
|-C# 4.0 Unleashed - Smet - Sams (2011).pdf
|-C# 2010 and the .NET 4 Platform 5e - Troelsen - Apress (2010).pdf
|-Learning XNA 4.0 - Reed - O'Reilly (2011).pdf
|-Microsoft Visual Studio 2010 Unleashed - Snell, Powers - Sams (2010).pdf
|-MS 10226A - Programming in C# with Visual Studio 2010 Trainer Handbook:
|.|-MS 10226A - Programming in C# with Visual Studio 2010 - Lab Manual.pdf
|.|-MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol1.pdf
|.|-MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol2.pdf
|-Programming C# 4.0 6e - Griffiths, Adams, Liberty - O'Reilly (2010).pdf
|-Software Testing with Visual Studio 2010 - Levinson - Addison-Wesley (2011).pdf
|-Visual Studio 2010 and NET 4 Six in One - Wrox (2010).pdf
|-XNA 4.0 Game Development by Example - Jaegers - Packt (2010).pdf
Clojure:
|-Programming Clojure - Halloway - Pragmatic (2009).pdf
|-The Joy of Clojure - Fogus, Houser - Manning (2010).pdf
Computer Science:
|-Computer Organization And Design The Hardware Software Interface - Patterson, Hennessy - Morgan Kaufmann (2005).pdf
|-Core Techniques and Algorithms in Game Programming - Dalmau - New Riders (2003).pdf
|-Data Structures for Game Programmers - Penton - Premier (2003).pdf
|-Head First Object Oriented Analysis and Design - McLaughlin, Pollice, West - O'Reilly (2007).pdf
|-Software Engineering for Game Developers - Flynt, Salem - Thomson (2005).pdf
|-Structure and Interpretation of Comptuer Programs:
|.|-MIT CS 6.001 Lecture Notes.zip
|.|-SICP 2e (HTML Based) - Ableson, Sussman*2 - MIT Press (1996).pdf
|.|-SICP 2e (Large Text) - Ableson, Sussman*2 - MIT Press (1996).pdf
|-The Object-Oriented Thought Process - Weisfeld - Addison-Wesley (2009).pdf
D:
|-Learn to Tango with D - Bell, Igesund, Kelly, Parker - Apress (2007).pdf
|-The D Programming Language - Alexandrescu - Addision-Wesley (2010).pdf
Design:
|-Typography - Smashing (2011).pdf
Domain Specific Languages:
|-DSLs in Action - Ghosh - Manning (2011).pdf
Erlang:
|-Erlang and OTP in Action - Logan, Merrit, Carlsson - Manning (2010).pdf
|-Erlang Programming - Cesarini, Thompson - O'Reilly (2009).pdf
|-Programming Erlang - Armstrong - Pragmatic (2007).pdf
Flash:
|-Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf
Game Design:
|-Beginning Game Level Design - Feil, Scattergood - Course Tech (2005).pdf
|-Chris Crawford on Game Design - Crawford - New Riders (2003).chm
|-Game Architecture and Design - Rollings, Morris - New Riders (2004).pdf
|-Game Character Design Complete - Franson, Thomas - Course Tech (2007).pdf
|-Game Design Foundations - Pedersen - Wordware (2003).chm
|-Game Design Theory and Practice - Rouse - Wordware (2005).chm
|-Postmortems From GameDeveloper - Grossman - CMP (2003).pdf
|-Ultimate Game Design Building Game Worlds - Meigs - McGraw-Hill (2003).pdf
Go:
|-Learning Go - Gieben (2011).pdf
Haskell:
|-Haskell Language Report 2010.pdf
|-Learn You a Haskell for Great Good - Lipovaca - No Starch (2011).pdf
|-Real World Haskell - O?Sullivan, Goerzen, Stewart - O'Reilly (2009).pdf
HTML - CSS:
|-Canvas Pocket Reference - Flanagan - O'Reilly (2011).pdf
|-HTML5 and CSS3 - Hogan - Pragmatic (2010):
|.|-HTML5 and CSS3 - Hogan - Pragmatic (2010) - Code.zip
|.|-HTML5 and CSS3 - Hogan - Pragmatic (2010).pdf
|-HTML5 for Web Designers - Keith - A Book Apart (2010).pdf
|-Learn HTML and CSS with w3schools - Wiley (2010).pdf
|-Pro HTML5 Programming - Lubbers, Albers, Salim - Apress (2010).pdf
|-Smashing CSS - Meyer - Wiley (2010).pdf
Java:
|-Beginning Java SE 6 Game Programming 3e - Harbour - Course Tech (2012).pdf
|-Big Jave (4th Ed) - Cay Horstmann - Wiley (2010).pdf
|-Java - How to program 9e - Deitel - Deitel (2012).pdf
|-Java and Mac OS X Developer Reference - Wiley (2010).pdf
javascript:
|-Eloquent javascript - No Starch (2011).pdf
|-jQuery - Recipes a Problem Solution Approach - Apress (2010).pdf
|-jQuery 1.4 Reference Guide - Packtpub (2010).pdf
|-jQuery in Action - Manning (2008).pdf
|-jQuery Pocket Reference - O'Reilly (2011).pdf
|-jQuery Recipes - A Problem Solution Approach - Apress (2010).pdf
|-jQuery.1.4.Reference.Guide - Packtpub (2010).pdf
|-Practical Prototype and script.aculo.us - Apress (2008).pdf
|-Pragmatic Guide to javascript - Pragmatic (2010).pdf
|-Prototype and script.aculo.us - Pragmatic (2007).pdf
Lisp:
|-Land of Lisp - Barski (No Starch Press 2011).pdf
Maths:
|-3D Geometry Tutorials - Geometric Tools (2008).rar
|-3D Math Primer for Graphics and Game Development - Dunn, Parberry - Wordware (2002).pdf
|-A Beginners Guide to Graph Theory 2e - Wallis - Birkhauser (2007).pdf
|-A First Course in Linear Algebra - ver 2.22 - Beezer (2011):
|.|-00 Textbook - KindleDX.pdf
|.|-00 Textbook - Sony505.pdf
|.|-00 Textbook.pdf
|.|-01 Archetype summary.pdf
|.|-02 Flashcards.pdf
|.|-03 Sage Supplement Files.zip
|.|-03 Sage Supplement.pdf
|-A Problem Course in Mathematical Logic - Bilaniuk - Creative Commons (2003).pdf
|-Algorithmic Graph Theory - Joyner, Nguyen, Cohen - Creative Commons (2011).pdf
|-An Introduction To Linear Algebra - Kuttler (2010).pdf
|-An Introduction to Modern Mathematical Computing with Maple - Borwein, Skerritt - Springer (2011).pdf
|-Beginning Math and Physics for Game Programmers - Stahler - New riders (2004).chm
|-Calculus 7e - Stewart - Brooks-Cole (2012).pdf
|-Calculus for AP Early Trancendentals - Rogawski, Cannon - Freeman (2012).pdf
|-Calculus Without Limits - Almost - Sparks - Self-Published (2005).pdf
|-College Physics 9e - Serway, Vuille - Brooks-Cole (2011).pdf
|-Combinatorics The Rota Way - Rota, Kunk, Yan - Cambridge (2009).pdf
|-Engineering Mathematics 6e - Bird - Newnes (2010).pdf
|-Game Physics - Eberly - Morgan Kaufmann (2004).pdf
|-Jewish Problems - Khovanova, Radul - MIT (2011).pdf
|-Linear Algebra and Its Applications 4e - Lay - Addison-Wesley (2012).pdf
|-Linear Algebra and Its Applications 4e - Stang - Thompson (2006).pdf
|-Linear Algebra in 25 Lectures - Denton, Waldron - Creative Commons (2011).pdf
|-Mathematics and Physics for Programmers - Pallai - Charles River (2005).pdf
|-Mathematics for 3D Game Programming and Computer Graphics 2e - Lengyel - Charles River (2004).pdf
|-Physics For Game Programmers - Palmer -|-Apress (2005).pdf
|-Physics for Scientists and Engineers with Modern Physics 8e - Serway, Jewett - Brooks-Cole (2010).pdf
|-Precalculus 9e - Sullivan - Prentice Hall (2012).pdf
|-Precalculus A Problems-Oriented Approach - Cohen - Thomson (2005).pdf
|-Precalculus A Right Triangle Approach 4e - Beecher, Penna, Bittinger - Addison-Wesley (2012).pdf
|-Technical Mathematics with Calculus - Calter - Wiley (2011).pdf
|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010):
|.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Multivariable Solutions.zip
|.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Single Variable Solutions.zip
|.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010).pdf
Objective-C - Cocoa - OS X:
|-_Apple:
|.|-Blocks Programming Topics - Apple (2011).pdf
|.|-Cocoa Application Tutorial - Apple (2009).pdf
|.|-Cocoa Fundamentals - Apple (2010).pdf
|.|-Objective-C - Apple (2010).pdf
|.|-OpenGL Programming Guide for Mac OS X - Apple (2011).pdf
|.|-Quartz 2D Programming Guide - Apple (2009).pdf
|-Beginning iPhone Games Development - Apress (2010).pdf
|-Beginning Mac OS X Snow Leopard Programming - 7Summits (2010).pdf
|-Beginning Mac Programming - Pragmatic (2010).pdf
|-Cocoa and Objective C Up and Running - OReilly (2010).pdf
|-Cocoa Programming a Quick Start Guide for Developers - Pragmatic (2010).pdf
|-Cocoa Programming Developer's Handbook - Addison-Wesley (2010):
|.|-Cocoa Programming Developer's Handbook - Addison-Wesley (2010) - Examples.zip
|.|-Cocoa Programming Developer's Handbook - Addison-Wesley (2010).pdf
|-Cocoa Recipes for Mac OS X - Peachpit (2010) .pdf
|-Learn C on the Mac - Apress (2009).pdf
|-Learn Cocoa on the Mac - Apress (2010).pdf
|-Learn Objective?C on the Mac - Apress (2009).pdf
|-Learning Objective-C 2.0 - Addison-Wesly (2011).pdf
|-Mac Programming for Absolute Beginners - Apress - (2011).pdf
|-Objective-C Developer Reference - Wiley (2011).pdf
|-Objective-C for Absolute Beginners - Apress - (2010).pdf
|-Objective-C Phrasebook -|-Addley-Weston (2011).pdf
|-Objective-C Phrasebook - Addley-Weston (2011).pdf
|-Objective-C Visual QuickStart Guide - Holzner - Peachpit (2010).pdf
|-Pro Objective-C Design Patterns for iOS - Apress (2010).pdf
|-Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).epub
|-Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).pdf
Perl:
|-Modern Perl - Warden - Chromatic (2010).pdf
Philosophy:
|-Hackers and Painters - Graham (O'Reilly 2010).pdf
Programming Languages:
|-Concepts of Programming Languages.pdf
|-Game Programming Golden Rules - Brownlow - Charles River (2004).pdf
|-Programming Language Pragmatics 2e - Michael Scott - Morgan Kauffman (2006).pdf
|-Seven Languages in Seven Weeks - Tate (Pragmatic 2010).pdf
Python:
|-Beginning Game Development with Python and Pygame - McGugan - Apress (2007).pdf
|-Dive Into Python 3 - Pilgram - Creative Commons (2009):
|.|-Dive Into Python 3 - Pilgram - Creative Commons (2009) - Examples.zip
|.|-Dive Into Python 3 - Pilgram - Creative Commons (2009).pdf
|-Hands-on Python Tutorial - Harrington - Loyola (2011).pdf
|-Head First Python - Barry - O'Reilly (2011).pdf
|-Invent Your Own Computer Games with Python 2e - Sweigart - Creative Commons (2010).pdf
|-Learn Python The Hard Way 2e - Zed Shaw - (2011).pdf
|-Learning Python 4e - Lutz - O'Reilly (2009).pdf
|-Programming in Python 3 2e - Mark Summerfield - Addison Wesley (2009).pdf
|-Programming Python 4e - O'Reilly (2010).pdf
|-Python scripting for Computational Science 3e - Langtangen|-- Springer (2008).pdf
|-The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).epub
|-The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).pdf
|-The Quick Python Book 2e - Vernon Ceder - Manning (2010).pdf
RegEx:
|-Regular Expressions Cookbook - Goyvaerts, Levithan - OReilly (2009).pdf
Ruby - Rails:
|-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011) :
|.|-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).epub
|.|-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).pdf
|-Clever Alogrithms (Not so clever code) - Brownlee (2011).pdf
|-Crafting Rails Applications - (Pragmatic Mar 2011).pdf
|-Eloquent Ruby - Olson (Addison Wesley 2011).pdf
|-Metaprogramming Ruby - Perrotta (Pragmatic 2010).pdf
|-Programming Ruby 1.9 3e - Pragmatic (2010).pdf
|-Rails AntiPatterns - Addison-Wesly (2011).pdf
|-Rails Test Prescriptions - Rappin (Pragmatic 2011).pdf
|-Ruby Best Practices - O'Reilly (With cover 2009).pdf
|-Ruby on Rails 3 Tutorial - Addison-Wesly (2011).pdf
|-Ruby Programming - Jerry Ford - Course Tech (2011).pdf
|-The Rails 3 Way 2nd Edition - Addison Wesley (2010).pdf
|-The Well Grounded Rubyist - Black - Manning (2009):
|.|-The Well Grounded Rubyist - Black - Manning (2009).pdf
|.|-The Well Grounded Rubyist - Source Code - Black - Manning (2009).zip
|-Using JRuby - Pragmatic (2011).pdf
|-Why's (Poignant) Guide to Ruby - why the lucky stiff - Creative Commons (2005).pdf
Scala:
|-Programming in Scala 2e - Artima (2010).pdf
Scheme:
|-Simple Scheme - Introducing Computer Science - Harvey, Wright - MIT Press (1999).pdf
|-Teach Yourself Scheme in Fixnum Days - Dorai Sitaram - Creative Commons (2004).pdf
|-The Little Schemer - Friedman, Felleisen - MIT Press (1995).pdf
|-The Seasoned Schemer - Friedman, Felleisen - MIT Press (1995).pdf
Small Talk:
|-Computer Programming using GNU Smalltalk - G?kel - Creative Commons (2009):
|.|-Computer Programming using GNU Smalltalk - G?kel - Creative Commons (2009) - Source Code.zip
|.|-Computer Programming using GNU Smalltalk - G?kel - Creative Commons (2009).pdf
|-Inside Smalltalk Vol 1 - LaLonde, Pugh - Prentice-Hall (1990).pdf
|-Inside Smalltalk Vol 2 - LaLonde, Pugh - Prentice-Hall (1990).pdf
|-Pharo by Example - Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf
|-Smalltalk Best Practice Patterns (draft) - Kent Beck - Prentice-Hall (1996).pdf
|-Smalltalk By Example - Sharp - Creative Commons (1997).pdf
|-Smalltalk with Style - Kilmas, Skublics, Thomas - Printice-Hall (1996).pdf
|-Smalltalk, Objects, and Design - Liu (Self Published 1999).pdf
|-The Art and Science of Smalltalk - Lewis, Simon - Prentice Hall (1995).pdf
Test-Driven Development:
|-Test Driven Development A practicle Guide - David Astels (2003) chm.pdf
|-Test-Driven Development By Example - Kent Beck (2002).chm
|-Test-Driven Development By Example - Kent Beck (2002).pdf
User Experience:
|-The Elements of User Experience 2nd - Garrett (New Riders 2011).pdf
Version Control:
|-Version Control by Example - Sink - Creative Commons (2011).pdf11).pdft Beck (2002).pdf
User Experience:
|-The Elements of User Experience 2nd - Garrett (New Riders 2011).pdf
Version Control:
|-Version Control by Example - Sink - Creative Commons (2011).pdf
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